Hello everyone, i just a question, i found a website called Euclidian a company uses Zoller Frohlich 3D laser scanner, can can scan upto 250 trillion of points data, i just wanting to know would Unreal engine 4 handle of those sorts of environmental imagery, for game design.
why wouldnt you just use something like zbrush or simplygon to lower the poly count?
@kurylo3d Thank you for your help, it was an idea, i prefer to purchase from the Market place as there are really awesome assets available, again thank you.
Oh God, not this ■■■■ again.
Euclidian’s “infinite detail” is snake oil.