Photorealistic Graphics

Hello everyone, i just a question, i found a website called Euclidian a company uses Zoller Frohlich 3D laser scanner, can can scan upto 250 trillion of points data, i just wanting to know would Unreal engine 4 handle of those sorts of environmental imagery, for game design.

why wouldnt you just use something like zbrush or simplygon to lower the poly count?

@kurylo3d Thank you for your help, it was an idea, i prefer to purchase from the Market place as there are really awesome assets available, again thank you.:slight_smile:

Oh God, not this ■■■■ again.

Euclidian’s “infinite detail” is snake oil.