i’m gradually becoming more intersted in photogrammetry
i’m going through the epic workflow and i didn’t actually get a part of the GDG2015:creating the open world kite explanation
“we worked entirely in linear color space,we want to make sure we avoided any kind of SRGB tonemapping”…“the file format is tiff 16 that gives a kind of black image,that’s a linear image,not very artist friendly and hard to paint so we use a custom version of tiff 16 ,that epic wrote, that applies a baked srgb look up that can be removed later with no loss of information”
so he’s talking about gamma correction??..albedo??ok for tiff but why 16 bits?removed later do to what then ?