Go to BP_Photographer and click in the “Component” section on “CharacterMovement (inherited)”. In the right column “Details”, change the parameters highlighted in the screenshot in red.
“Max Acceleration” - how fast the character will accelerate to maximum speed.
“GroundFriction” - how much the character will slow down the floor. You can generally set to 0, if not necessary. And “Max Walk Speed” is the maximum speed at which the character will move.
If you need to change the parameters in flight mode, find in the Details “character movement: Flying” section and configure for yourself (flying.jpg).
To change the rotation speed you can do the following. Switch to the EventGraph tab (rotate.jpg), find the Mouse Input Block and add the multiplication blocks to the Axis Value parameter. Values must be equal otherwise there will be glitches with the camera. The block is added when you click on a free space with the right mouse button and enter * into the search and find the multiplication float * float there.
screenshot size up to x7 (Larger values can lead to crashes. Make sure you have a graphics card with sufficient memory and start with lower resolutions.)
fixed saving parameters in the light menu
Fix autofocus (problem with incorrect exposure display )
custom path to save screenshot
custom name screenshot
bloom effect (Intensity, size, threshold)
13 LUT profiles and LUT intensity
Added new greed widget. (Now the grid adjusts to screen resolution).
Fixed the limiter in the manual focus slider. (Now you cannot set 0)
Added checks in BP_Cinema for valid value ranges.
Optimization in algorithms for loading texture photos, taking pictures and capturing the scene.
Fix scene capture in auto exposure mode.
Fix artifacts when capturing objects with metal or smooth surfaces.
Fix photo album widget.