Photo-consistency ghostly projection problem

Hi, I’ve seen this problem a few times now, where using photo-consistency leads to these ghostly projections on my model where there shouldn’t be any. I’m fairly confident in our camera alignment and all, but compared to visibility based texturing, I’ve been seeing a lot of either hands being projected onto the side of my subject’s body, or the opposite, where bright and colorful textures are reprojected from the body onto the hands.

A little hard to make out here, but if you look at it from farther away it’s definitely that hand on the subject’s grey pants.

I’ve also seen this kind of bleeding in other cases. This wooly red jacket seemed to spill onto the black t-shirt underneath. I can kinda understand that, and the the projection is passing through the hairs of the jacket, but I don’t understand the hand on the pants.

I wish I could find the example of the projection on the hands one, that one was really noticeable.

Any thoughts?

Hello Ryan,
hard to say what could be wrong there, but there could be more issues mixed together.
What are your texture, unwrap and alignment settings? Are you using camera rig? If so, are you using XMPs for the cameras and is it stable?


Color and Texture Settings

We are using a rig. The cameras should be stable. We remake our xmp’s at least once a day. I did not establish our camera alignment settings and how they relate to the prior’s settings, but I’ll share the alignment settings below.

Hello Ryan,
the settings seem to be OK.
Also, it will help us if you share this dataset with us for internal investigation.