Phone Motion State Not working in UE4

I’m trying to print the result of the blueprint node GetInputMotionState however the output (titl, rotation, gravity and acceleration) are always at zero no matter how I move my physically phone, is there something I’m doing wrong? I’m using Android samsung A10.

Same issue a couple of years later. Did you find a solution to this?

Found the issue: Go to Project Settings and enable “Allow IMU Sampling” in the Platforms-Android section.

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U save my life. Thanks man ! )