PROJECt.Build.cs:
Android-Manifest.xml:
Android-Engine:
Ingame-App-Purchase:
Hey i packaged my project and uploaded it in my internal tests. Everything works fine but when i press on my Button where the user can purchase something the Google Play Service Icon pops up it tries to get a Connection and then it closes.
My question is why does the Google Play Service is not working and why does my phone crash. Is anything wrong with my setup?
---------Here is everything that might be helpful for this question---------
APK-PACKAGING-ANDROID:
BUILD-ANDROID:
→ I package it for example for ETC1a then i start Android Studio and make an AAB (Android App Bundle) - just saying.
ADVANCED-APK-PACKAGING:
Google-Play-Services:
-My ads wont work and also my Ingame-Purchases dont work.
The Games APP ID is the ID from Google Play Developer Console - In the Tab Play Service Tab the 12 Digit number.
The licence is fine everything should be fine here.
PROJECT.Build.cs:
Okay sorry missed Android-Engine and Ingame-App-Purchase because this forum is bugging a little bit.
Android-Engine:
Ingame-App-Purchase:
Also i followed this instruction : Integrate Google Play Services with Blueprint - Community Content, Tools and Tutorials - Unreal Engine Forums
But at the point where it comes to OAuth 2.0 keys, my mind, i dont get it what happens there. So i skipped this maybe thats why my ads wont work and also my Connection to Google Play Service wont work with Show External Login UI. Or it basically wont work because i am testing my app through internal tests, because google checks my app the third time which takes around 2 weeks and i published 4 other versions so i am basically fuck if this is the case because they need to check 4 new versions, THANKS GOOGLE.
I hope i can get help because its really frustrating.
I have the problem with Unreal Engine 5.1 . It generates no androidengine.ini and show external login ui is causing a crash on android