Phoenyx LBX-1 Tank

Gauging Interest in a tank blueprint that includes customizable movement with reactive suspension and weapon components, 2 sample weapon projectiles with built in follow cameras, visual aiming cues for arcing-type projectiles, sample muzzle flash and projectile trails, zoom-in aim functions, sample reload with HUD tie-in, sample targets that re-spawn automatically in demo level, sample camera shake Blueprint, multiple crosshair textures that are easily swapped in HUD Blueprint, Third Person and First Person aim functions built into the weapons component and 11 vehicle color options are available.

Planned future updates will include multiple color and texture options for Tank, more crosshair textures, engine noise and exhaust functionality and an AI possessed version is now on the list for future updates.

Let us know what you think. Thanks.

No independent wheel movement/suspensions?
Do you modeled the vehicle?

It can have independent wheel movement as it is now, but we isolated the left and right wheels so that they would turn and function like a tank’s tracks would with rotation and counter-rotation of the wheels. Each side will also slow down on turns and when stationary and turning they will rotate in opposite direction from their counterparts. Reactive suspension is in the planned updates, so that when a wheel rolls over an object that wheel will have independent vertical movement from the rest and so on.

I am not sure what your second question means, can you clarify what you are asking there? It seems that a word or two might be missing or you typo’d?

I think what you meant was “Did we model the vehicle” if so, then yes we did.

Here is an updated video showing the wheel movement better:

[video]https://youtu.be/LtA2242wXVk[/video]

Snow Camo

Here is a first draft of the Snow Camo:

Let us know what you think. Thanks.

Really no insult, but for me it looks wrong. When you aim for halftrack behavior, then front wheel should steer too, or not?
Do you plan to apply tracksegments?
I miss suspension moving stuff, looking static to me.

No insult taken, thanks for not giving one. :slight_smile:

The aim isn’t half-track behavior at all the, think of the movement of say a skid-steer loader or bobcat, none of the wheels steer just like on a tank the tracks rotate and counter-rotate locked in sync and driven individually to determine direction. Movement of the skid-steer loader and LBX-1 should be compared to a tank with full tracks so no steering of the front wheels.

There isn’t any suspension moving parts in the videos yet, so yeah it is looking very static, that is a planned update that will be added in at some point in the near future along with engine noise and exhaust and when it is finished a video of it will be posted here.

Any other feedback?

Additional Color Options

Here are some of the additional first draft color options:

Stealth Black:

Mars Surface:

Olive:

Oasis Blur:

Deep Jungle:

Storm Grey:

Urban Assault:
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Alien World1:
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Let us know what you think. Thanks.

Just uploaded a video of the Projectile Follow Cam:

https://www.youtube.com/watch?v=ga57v-a3Eaw

Let us know what you think. Thanks.

New Video Demo

Here’s a new video that demonstrates all the current features of the Blueprint Tank: Color Changing, Suspension and Wheel Movement, Weapon Firing, Weapon Switching, Camera Switching and Projectile Follow Cam

Let us know what you think. Thanks.

New video with Arc Aim Visuals, Aim Camera Zoom and Debug demo:

Let us know what you think. Thanks.