Hello
I exported the door frame and door from Blender 3D to UE 5 and assembled the Blueprint, made the necessary functionality, but for some reason I don’t have physics. I can pass through an object. Please tell me what could be causing this?
Do you mean collision? When I drop the asset in the level, the collision blocks correctly. Could you post the collision settings of the static mesh and double check whether the door has simple collision to start with.
Sorry if I posted the wrong thing, I didn’t quite understand what you need to show, maybe you have a link to documentation or a training video to understand what I’m doing wrong?
I set this parameter as you have in the screenshot, but there are no changes, I’m still going through the door (P.s: I didn’t forget to save the changes) )
I checked what the player’s capsule is and put a block on it in my door, thanks for the tip, most likely in the future I won’t be able to pass through it, but that’s for later))