Phisics for Blueprints

Hello
I exported the door frame and door from Blender 3D to UE 5 and assembled the Blueprint, made the necessary functionality, but for some reason I don’t have physics. I can pass through an object. Please tell me what could be causing this?


SM_WDoo2r.fbx (502.1 KB)

Do you mean collision? When I drop the asset in the level, the collision blocks correctly. Could you post the collision settings of the static mesh and double check whether the door has simple collision to start with.

The green frame:

Sorry if I posted the wrong thing, I didn’t quite understand what you need to show, maybe you have a link to documentation or a training video to understand what I’m doing wrong?
d8c2a62dcd59e2b55f6f5d46af210072b1a743b6_2_678x500

a64a73274e1d7a8ae5d4079dcbcf4966d7da0ee6_2_690x452

Double click the imported asset in the Content Browser - to ensure the door has simple collision. And then here, in the actor:

You get to decide how the collider is used, what it can collide against and so on.

I set this parameter as you have in the screenshot, but there are no changes, I’m still going through the door (P.s: I didn’t forget to save the changes) )

I will study the materials you sent, thank you)

I set this parameter as you have in the screenshot

This is just a visualisation. It does not really do anything - we’re just making sure the collision was not accidently removed.

Consider posting the collision settings of both - the door and the player capsule?

I checked what the player’s capsule is and put a block on it in my door, thanks for the tip, most likely in the future I won’t be able to pass through it, but that’s for later))

1 Like

Thank you)

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.