How do I put the settings right, so that I can use Phat for one bone and for the others it uses animations?
When I check Mesh–>Simulate Physics in the default settings of MyCharacter BP my pawn just falls through the floor in third person template. This happens on my custom character as well as on the default character coming with the template.
**Could somebody show me how to set up this third person template so that for the default character the head uses Phat physics simulation and the rest of the body is following the animation blueprint?
I followed all the tutorials on Phat, but I am unable to use Phat correctly for this puropose. And I tried many different variations in settings, but noone worked.
The way I would like to do it is explained in this tutorial:
Like having an antenna on the top of the head where I have a bone skinned to. Then use animation for the character body movement and for the antenna I want to use spring constraints from phat.