Hi everyone.
I have what seems like a simple problem that I have not had any luck figuring out.
I need to create a physics asset for my (blender imported) (IK rigged) character.
Everything is going well but I’ve found that when I click simulate, the feet immediately move to the position of my root bone.
They only seem to do this when they have a collision body on them.
Note that this also happens when I simulate physics in game.
Thank you very much for any help you are able to provide.