PHAT Editor - Bodies and Constraints not rendering correctly

Curious if anybody has seen this problem or knows how to fix it. Whenever I’m working on a Physics Asset, both the bodies and the constraints are scaled up about a million times too large way off on the skybox where they flicker on / off. The bodies render on the model as a wireframe cage, so that’s not a big problem. But the constraints do not render at all so it can be a real challenge to try and see the joint while keeping the giant Macy’s day version up in the sky in view to make any adjustments.

This happens on every asset regardless of how complex it is. I’m modeling in 1:1 scale (in cm) and have tried setting fixed bounds. I don’t have any weird settings in the post proc and have tried different cube maps and render modes and anything else you can click on. The only unusual thing going on is that I’m working off the Oculus-4.26.2 branch (on a VR project). Any ideas?