Custom Bones Collision Selected-> Simulate The skeleton model was stretched.
Another model of simulation is correct.
Do not know if the model needs to do anything ?
Custom Bones Collision Selected-> Simulate The skeleton model was stretched.
Another model of simulation is correct.
Do not know if the model needs to do anything ?
Import FBX error log:
LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Could not find root physics body: SkeletalMeshComponent0
I have found the cause of the problem due to the model directory error. Causing the model to re-bones below. There is no root physics body when creating Phat information.