PHAT Creation Issue

When you create a new physics asset, there’s the option of “Orient Along Bone” but that orients the bodies not to the bones, but to an average location and some kind of weird rotation based on the bone’s skinned vertex positions. If you UNcheck that option, it behaves properly and aligns the bodies to the bones. Just a note that this is confusing and should be named “Don’t Orient Along Bone” or have the behavior reversed.