Hey Community, I have some questions to ask regarding the Path Follower Tool. I’m trying to do some “tricky” things with my actors in Level Design.
1) Does anyone know how to, once the actor that's attached to the Path Follower tool reached its end destination from its start distance, becomes static in that specific location and detaches itself from the Path Follower Tool and remain in that position as the original actor?
2) How does one continuously spawn same actors, as different meshes of an amount of times at different speeds or random speed/times?
Sample image of Car game here:
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