Hey, I’m new to unreal engine and blueprints and I’m making an RPG game, one of the features I want to make is the ability to spawn and despawn a pet companion that follows the player. I have followed a tutorial and got a working pet companion that follows the player. When the pet companion BP is placed before the game is ran everything works correctly, but I wanted my pet companion to be spawnable with a button press after the game start. I was able to make it so when you press x it spawns and when you press it again it despawns, but I can’t figure out why once the pet is spawned, it will no longer follow the player, I don’t think the MoveTo node is being called. I will provide my blueprints, could anyone guide me to how to make it work ? I apologise if I haven’t explained the issue too well. Thank you.
This to me sounds like an AI not being spawned for the pawn. Check in the pawn’s settings for something along the line of “AI Possession” (I cant remember exactly what its called because I cant open unreal at the moment), it’s probably set to “Placed in world”, and you want it set to “Placed in world or spawned”
I’ll check in a bit and update this post if you still can’t find it
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That was exactly it, thank you so much
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