Pessive Effects with Gameplay Ability system ?

In GAS, What would the best way to have a passive effect where an attack´s damage is increased by X percent if the target has a specific TAG?

What about an effect where someone receiving an attack gets a damage reduction or increase if the gameplay ability that caused the damage had a specific TAG?

Using specifically TAGs, you can go into a for each loop and split based on them


Assuming your damage causer is your ability ^

I highly recommend not using tags if you’re looking to have anything but extremely basic and static effects. Again, it’s perfectly fine for simple effects.