Hi I’m trying to create some textures for a low poly game using some of the high poly assets and I think taking a screenshot in orthographic view would streamline the process however I cant seem to find a way to quickly change my view while keeping the lighting from perspective. it either goes to a wireframe mode or the screen goes dark like I’m only lighting the scene from directly above or from the side
I’m extremely new to Unreal and modeling in general so I’m sorry if this is basic, type of experince im hoping for is similar to blenders ortho to perspective button
Alt+H will give you a Front orthographic view, Alt+4 will give you the Lit view option. These options can be manually changed by clicking these two buttons on the top left of the viewport in Unreal.
Thank you! I just reloaded the project, the last time tried it was showing either dark or pitch black for lit and unlit respectively. now its still dark in lit but bright in unlit. also its very low quality, I assume it has to do with LOD and orthographic mode.
Don’t forget to place a light source. I’m not sure if you already have. You might also try selecting something in the Outliner (similar to Blender’s “Overview” tab) and pressing “F”, which forces the viewport to focus on the object that is selected. This can fix some things.
Additionally, you may have to bake the lightmap. I’m not really sure on the details of that, but something to look into.