Hey everyone!
This personal project focuses on Unreal Engine 5, environmental design, trimsheet design and usage, lighting, 3D modeling, and game performance optimizations.
These are Real-time scenes within the level with an overpaint pass in Photoshop.
I have created Meshes, Decals, Foliage, VFX, and Materials except for some foliage and decals provided by Quixel.
The following posts will show the process and development of the environment, including a showcase of the trimsheet and meshes.
Thanks for checking it out!