Personal Project - Root - Environment Art

Hey everyone!

This personal project focuses on Unreal Engine 5, environmental design, trimsheet design and usage, lighting, 3D modeling, and game performance optimizations.


These are Real-time scenes within the level with an overpaint pass in Photoshop.


I have created Meshes, Decals, Foliage, VFX, and Materials except for some foliage and decals provided by Quixel.
The following posts will show the process and development of the environment, including a showcase of the trimsheet and meshes.

Artstation Post

Thanks for checking it out!




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Cool Project!

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Hi there @Yexil,

Hope you’re well!

Wanted to quickly hop into this thread and say these environments are absolutely stunning. They somehow feel both cinematic and dreamy. Especially with how unique the lighting colors make every scene feel. Beautifully done :slight_smile:

Thanks for sharing!

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