Persona Preview not showing bone rotations


When previewing an animation in UE4, you can select a bone and view the rotation widget in the preview window. Then as the animation is playing the widget normally rotates with the bone.

The problem is on one machine this works fine, but on another machine the rotation widget is not rotating with the bone and we can’t figure out why. It moves with the bones fine but the rotation just stays the same.

Does anyone have any idea what could be causing this?

We managed to figure this out. One of the buttons in the preview window allows you to change the gizmo between world and local coordinate space. Switching this solved the issue.