First time I encounter this when trying to manipulate bones in Persona. I can manipulate bones when opening just the skeleton but when opening an Animation Blueprint I get this. I like just having my animation blueprint open and do all my work their that’s why I am asking. How do I stop previewing to manipulate bones?
Hi, I have the same issue now. How to fix this?
I don’t know if I understood the problem correctly, however, in my case the following steps were needed in order to be able to manipulate bones:
I created the Two Bone IK node on the AnimGraph, connected it properly and then I needed to first select the Two Bone IK node. With the node selected I was able to move bones in the Preview window (although “Bone manipulation is disabled” message was still displayed)