For some reason when I import my run animation and then play it using persona, the head part of the mesh is rotated 180°. I know this is a problem in UE4 and not in blender since the animation plays and work fine in blender and maya.
Blender:
FBX Review Program:
Persona (UE4):
UE4 Import Settings:
My Skeletal Mesh:
Any suggestions?
EDIT: This also happens with my walk animation, but not with my idle, or jump animations.