I’m building a Tycoon style of game using blueprints, and game play relies heavily on time. I have tried searching the net for any tutorials on timelines, but all I can find is day/night cycles. I need a system that I can call upon minutes/hours/days/months/years to be able to accurately fire off events in the game. For example I want to record data points every 24 hours, or be able to make scripted events like holidays or disasters.
Is there a function already in the engine that I can use to reference or manipulate time and attach it to scripted events?