I am trying to figure out the best approach to keep a server connection to a dedicated server (GameSparks), between levels. Say i want to do the following:
- Have a default map that is a menu. When loaded, it connects to Gamesparks.
- User clicks “play now” and they are taken to the next level.
How do i persist that server connection? Should i use Seamless Travel, or save the server instance in the Game State Class?
thanks.
