Persistent Server connection

I am trying to figure out the best approach to keep a server connection to a dedicated server (GameSparks), between levels. Say i want to do the following:

  1. Have a default map that is a menu. When loaded, it connects to Gamesparks.
  2. User clicks “play now” and they are taken to the next level.

How do i persist that server connection? Should i use Seamless Travel, or save the server instance in the Game State Class?

thanks.

bump…

I know this is super late, but what about this: