I just downloaded UE4.14 for the use of persistent music in my game through the level changes.
I’m curious how do you get it working.
I originally created the 2D sound file in the level blueprint and checked its boolean that made the music persistent, which resulted in it working for the game.
However, over night when I re opened the game and tested it, it no longer worked.
Any advice on how to get the persistent music to work?
Please help me,
-Michael
Create a persistent level where you play the music, and then do level streaming for everything else.
What is the process for that? I’ve never used persistent levels before.