Hi all,
At some point in the development of my game, I’m hoping to introduce multiplayer features such as tracking Wins/Losses for certain game modes. Not to mention adding multiplayer combat support. I was wondering about the plausibility of doing this as a single dev with little interest in spending $ on this particular feature (Leaving it out would hardly be game-breaking, although I think it’d be neat if I could include it).
I know that multiplayer can be set up similar to how Starbound on Steam works (One player hosts a server, and other players can join it). I’m not against this idea, since I imagine the alternative would be to pay big money for persistent servers. As for score-tracking, would this be something I could handle if I had an old PC lying around somewhere that I don’t mind keeping on 24/7?
Thanks for the help.