The project I am working on has a Persistent Level which basically serves to generate the main menu in. I also have two main playable levels called Level01Map and Level02Map.
I’ve deleted a lighting object (I think) and the world is now mostly black and I’m not sure how to fix that. (see image)
In terms of building out levels, and I apologize as I’m quite new to this, do I build in the persistent level or in each separate level? I’m using level streaming if that’s any help because I want to be able to load a level in-game when the character overlaps a trigger.
Main Menu, Level01Map(pictured) and Level02Map are the same visually as below.
If both levels are going to be loaded at the same time, then you only need a lighting setup in one ( probably persistent ). Otherwise, they can both have full lighting.
Okay good to know, sorry I realize some questions I ask are so basic it’s probably laughable, but had to be sure.
I’ve managed to removed all world light sources so that each level pulls their light data from the persistent level as you described which makes sense to me, I’ve got everything but the ground looking right where it’s still all black, not sure what I’m missing still