I have tried messing with everything at this point; Nav Agent Radius, Height, Step Height, Tile Size, Cell Size, Cell Height, etc. No Just trying out a simple bridge mesh import and cannot for the life of me get it to conform. Everything works fine on ‘flat’ ground. Any thoughts?
How is your collision on the bridge? Perhaps it’s offset in some way?
You can also tweak the parameters in your RecastNavMesh
Maybe increase the size of the nav mesh but then use a Nav Modifier Volume in your Level. Use the nav modifier to block out what parts you don’t want accessible. This will cause your Agent to avoid the area unless it cannot find a cheaper path to its destination.
RecastNavMesh also has a parameter DrawOffset that determines how high above the mesh the navmesh should hover (its just visual help)
If your ai is having trouble with bridges, then increase the slopes it can access and use navlink proxies as helpers
I had definitely been messing with Recast and all that and trying modifiers- but you were spot on, it was the collision doing something super weird. Thanks!!
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