Hey community, I’ve been looking for this silly issue but all that I found is for spawned actors. In this case my actor IS on the map. “Replicates” and “Always Relevant” are marked, I did the same with the child actor component however… the clients are not able to see the child actorm, only the listening server. Why?
As I understand, if the actor is part of the map it should be created on all the clients. Of course I need it to be replicated because it must have movement however it’s not even being created when level starts. What am I doing wrong here?
I’ve made a simple example to show this behavior. These are the main actor and the child, part of the main as a component:
Then I just dropped it on the map and when I run the game this is happening: the child only exists on the server instance.
Finally this is the result
Any help will be much appreciated. Thanks!