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ProjectName/Source/ProjectName/

AndroidSanitizePermissions_UPL.xml

You create this file. And tell the project to use it by modifying your build.cs, by adding within public:

        if (Target.Platform == UnrealTargetPlatform.Android)
        {
            string manifestFile = System.IO.Path.Combine(ModuleDirectory, "AndroidSanitizePermissions_UPL.xml");
            AdditionalPropertiesForReceipt.Add("AndroidPlugin", manifestFile);
        }