I recently acquired movement animiset pro, I have set up my root motion controller and imported my character, retargeted all the animations and it’s all working nicely, except that my character has slightly different proportions, so his shoulders are just a bit elevated. I am able to quickly resolve this is bone manipulation mode in Persona, all the animations fit nicely. However Bone manipulation mode is only temporary, I was wondering whether its possible to permanently apply any changes within persona, or whether I will have to edit the skeleton within 3DSMax?
I have Imported my idle animation into 3DSMax and edited the skeleton so it looks correct, however, when I export the character again (without animation to get new T-pose) and import it into unreal, it appears the same. I’m not sure what I’m doing wrong here, animation is not my strong point. So any help is appreciated.
Thanks in advance,