Hello! I am the lead programmer on Xolo and the Forgotten Gods, a senior student project developed at SCAD. We’re planning on releasing it to Steam somewhat shortly, but we still have this pervasive bug that I can’t find a fix for for the life of me.
So sometimes when dealing damage to enemies, specifically in built versions of the game, the entire screen will briefly turn black aside from the HUD. The reason I say sometimes is because the glitch is incredibly inconsistent, which is a big part of why I haven’t fixed it yet: I don’t know what’s causing it to happen. I think I’ve made about a million builds where I individually turned off a different step of the damage code on enemies (I spawn a vfx, I briefly change the enemy’s material, I apply a short period of hitstop to both the player and the enemy, and I do a little camera shake) in an attempt to figure out which step is causing the issue and it still happens.
Here’s a video of some gameplay that demonstrates what I’m talking about, you can even see how it doesn’t always happen consistently. (Apologies for the performance, we’re still working on that (though if you have any suggestions on how to improve performance, that’d be awesome))
I’ve asked all my fellow programmers and professors for ideas/help with this and turned up squat, so I really need some sort of Unreal uber guru to help me out with this.