UE4.27
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I need a Rotating and round collision for pickup items > Interaction area for Overlap Events that turns things on BEFORE player gets close enough to touch the item in the center.
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But I also need to reduce the Z height = make shorter, yet keep it wide/fat (X,Y).
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So I cant use a Capsule or Sphere collision (because I need wide a radius, but the Z height is too big, thus a Player on the floor below the Pickup could touch it, since I cant change only Z height (scale) on Primitive Sphere collision? I also tried to use a Construct script to Z scale the Sphere collision component, but it changes scale of X,Y also.)
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So I tried a Cylinder MESH, but is 512 triangles (times the # of pickups in a map) - too many draw/collision calls vs if I used a Sphere collision?
- I.e. NO, not too many tris/calls, it is Performant (the difference doesnt matter to 2020 computers (I want it to work on people’s older laptops)). Or YES too many calls, not Performant when scaled = many pickups?
- And I cant use a Box collision because the Rotation component makes it spin, and I use Overlap events. Thus the spinning Box causes unequal overlap triggers.
- So what should I use for the interaction area collisions of my perfomant Pickups? Thank you.