I have a performance question for nanite meshes and virtual shadow maps. Im trying to get the most out of performance. Couple of questions actually.
1.) Will throwing all my nanite meshes into a packed level actor increase performance at all? Will it help with virtual shadow maps at all? I do not want to merge meshes. Packed level actors would be good for draw calls on non nanite meshes im assuming but i dont think it mattters on nanite meshes.
2.) If i disable all meshes shadow castors and just create 1 large simple invisible large mesh that covers everyting… This 1 large mesh being the only thing that casts shadows… Will it help virtual shadow map performance? I know it would probably help regular shadows but im not using those… but this would simply make it 1 shadow castor but everything would still receive shadows …