I was wondering if moving to c++ would make a difference on using timelines, vector lerps and updateing locations
Testing with around 200-400 BP in scene at runtime and it takes around 2-5 Ms, so before i want to spend any time converting to c++ i was wondering if there would even be a difference?
Hey @FlinnNew, everyone went over most everything already. Just came to second the notion @AntiGravity put out that if you are really trying to drill down to data oriented design altogether you can save insane amounts on performance. The Mass system is going to be perfect for these applications sometime soon, but it’s still very much in the early stages for now! Here’s some docs if you wanted to play with it!