Hello i’m converted from unity, there is a option called MaterialPropertyBlock, it looks like here is the name Custom Primitive Data.
i created a test scene with only:
DrawTest and DrawTest2 are 2 Cubes, with different colors.
i followed the tutorial here: Storing Custom Data in a Material Per Primitive | Unreal Engine 4.27 Documentation
why are there 4 mesh draw calls? there are 2 meshes, with the same material so the maximum draw calls should be 2?
in my case, i have many meshes, but i’m only need 1 master material for the whole game.
What is the best practise to hold the draw calls to a minimum?
Skeletal meshes, cant combine to 1 draw call right?
Thanks for the help.