My project has too many collision boxes, it detects all the time, I remember UE officially released a video about the optimization of collision boxes, using player position optimization, but I’m not sure, I can’t find the original video, can someone tell me? Thank you so much.
I’m not sure, am I mistaken? Isn’t the collision box detected every frame? I want to follow the official method, when close to the collision box, only start to trigger detection, instead of the box in the world scene has been consuming my performance, I looked for half a day and could not find the official video I watched before, thank you for your reply, I will see your method later.
If you spend time watching for the player before turning on the box, it’s worse ![]()
Collision is highly optimized already, just try the pawn setting and you’ll see a huge difference ( if indeed collision is causing the problem ).
Thank you for the answer, I changed 8 collision box detection objects, FPS increased by 1 frame
If you only have 8 boxes, this is not what’s slowing down you game ![]()
I don’t know, I’m watching the official video to find the reason, my map it only has 20FPS. I have 2 movable point lights in my scene with an attenuation of 2500., an intensity of 30, and 68 smaller movable point lights or spot lights, maybe I should change their mobility or remove some unnecessary lights.
I didn’t use the TICK node for this map, and I also controlled the material to be below 2K
Doesn’t sound like there’s much of anything in the scene. What’s your machine spec?
Not so good, I310100, GTX1650,WIN10
First step: turn off lumen ![]()
Hi,I didn’t turn on Lumen, I replaced some of the point lights with spot lights and changed their mobility, I was shocked, raised 7 frames, in addition I noticed that hiding lights that were not in the field of view, it seemed that there was no hint for FPS.

