Performance of movable vs static objects

Hi! I have a quick question. Seeing that there’s an option for objects to be movable, static, and stationary is there a performance difference between having a moveable object versus a static object assuming the object doesn’t move (ie does changing the mobility of a object that won’t move to moveable impact performance)?

I think it’s related to static lighting. If an item was movable, its lightmap wouldn’t get written to, and it would be light at runtime.

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