Hello,
thanks for your answer!
I have tried to insert 25 blueprint characters in my scene with 5k poly each. Without characters my fps are 35-40. With characters my fps decrease to 20-30. I have also tried to insert in my scene only skeletal meshes, without logic blueprint which allows them to move in the map thanks to behavior tree, and my fps have returned to 35-40… i think that the problem is logic blueprint… do you think that c++ logic may help me to solve the problem?
thanks in advance.