Hello everyone,
I’m currently working on a project where players can observe the environment using periscopes. I’m using scene captures and render targets to simulate the mechanic, but I’m having trouble with performance.
I need to use three periscopes with different angles at the same time, but during playtests, I’ve noticed a dramatic drop in FPS. The game goes from 80-90 FPS down to 20-25 FPS.
Is there a way to optimize the performance drain caused by scene captures? Or is there another way to mimic the periscope mechanic without using scene capture?
Thanks for your help!