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Performance issues sculpting landscape

The UE5 Editor is barely useable when trying to sculpt the landscape. I have water in my level and I’m trying to sculpt the landscape around the coastline. The editor is continually rebuilding textures and when I’m moving the mouse with left button down, its skipping severely so I’m not actually able to sculpt where I want to. , The editor is showing around 100fps. I do keep seeing the message LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) in the log. I have been able to reduce the number of these messages by turning off Affects Landscape on the water system.

Are there any settings I can set on the editor to increase performance in this area?

Its worth noting that when I’m not sculpting, the FPS is around 100, as soon as I left click and drag, the FPS drops to 4-5. I am using World Partition, and I’ve unloaded everything but the area that I’m currently working on. For some strange reason, UE5 is using 16gb ram.