I’m developing a game that has a huge level. One level has 25*4 Sublevels. Degradation occurs when Sublevel is loaded during play.
I know that performance degradation occurs when there are too many prop in the sublevel. But I want to know exactly if it’s because of a lot of prop.
Is there a way to profile Sublevel loading?
And if it’s because of a lot of prop, how can I optimize it?