Hello
Thank you i will have a look at this
And i know that the GPU profiler is fine the max is if i remember correctly
5 to 6ms on the post processing
I evne removed a lot out of the project including all light sources and changed it to use emissive light sources even the map was using nanite meshes and not even that mutch
And i disabled a ton of post prosessing effects like global ilimination and reflections this didnt change anything
And these are just a view things i changed
Here are also some images and a video from the current state what shut not do this
Its just strange that in editor and running the game in standalone dont give anny issues