Performance in build extreamly lower then in engine

Hello

Thank you i will have a look at this

And i know that the GPU profiler is fine the max is if i remember correctly

5 to 6ms on the post processing

I evne removed a lot out of the project including all light sources and changed it to use emissive light sources even the map was using nanite meshes and not even that mutch

And i disabled a ton of post prosessing effects like global ilimination and reflections this didnt change anything

And these are just a view things i changed

Here are also some images and a video from the current state what shut not do this

Its just strange that in editor and running the game in standalone dont give anny issues



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