Performance in build extreamly lower then in engine

Hello i have the following problem

So i made a build to test if everything worked as it shut

now i run in to the problem that the dev build version runs on 18 FPS
but when i run in standalone mode the FPS is higher as seen on the images

also as you can see my pc doesnt max out at all

and at this point i am out of ideas

i hope some here know what this can be

Thank you in advance



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Hi!

I´ve had the same issue.

For me it was PCG I used for creating the floor Surface decoration.

To run GPU Visualizer press Ctrl Shift , (comma)

This Window will pop up and gives you more detailed information about which things taking long to load.

This will give you a first idea of what is going on there.
If there is nothing really slow (more than 15ms) open your project settings and navigate to your “target Hardware” option.

Enable the “scalable” option, instead of “maximum”

Come back here, if you have any new information.

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Hello

Thank you i will have a look at this

And i know that the GPU profiler is fine the max is if i remember correctly

5 to 6ms on the post processing

I evne removed a lot out of the project including all light sources and changed it to use emissive light sources even the map was using nanite meshes and not even that mutch

And i disabled a ton of post prosessing effects like global ilimination and reflections this didnt change anything

And these are just a view things i changed

Here are also some images and a video from the current state what shut not do this

Its just strange that in editor and running the game in standalone dont give anny issues



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did some testing and didnt change anything

after looking at the GPu profiler
the max scene time is around 13/ms and this is the longest one but cant seem to get it lower even when disabling lumen it some how still takes this long what breaks my mind



plus i dont even use raytracing but it still uses it

Here are my GPU Profiler logs
DreadfulPursuit-26001984-2023.12.30-16.07.15.profViz (39.6 KB)

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Okay, first things first:

This Game already looks very impressive!
I would love to play it, as soon as it is done.

Second:

When you search for shader in the project settings, there you will get a few tickboxes to enable or disable raytracing.

Doublecheck this, if there is any option enabled, you dont want to be enabled.

You have the target hardware set on scaleable right?

I think we will hear from another in 2024, so have good luck and stay healthy!

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Thank you
And this is already some oudated content :sweat_smile:
But after this is got this problem what prevents me from continueing

Yes i did change it to scalable indeed

And for the rendering setting i only habe the riquierd settings enabled for lumen to work

And o dont get it because everything was fine at the point of this video
I started on greyboxing a small extention to this map even startee using level streaming to lift some strain of the GPU

So the main building is one level
Then a level for the assets in this area seen on the previews
And a level for the extention

Added some navmesh blocking volumes so the AI didnt spawn on the oudsite of this map because of some floors being out of the level play area

And this is were the issues started

At this point im 3 weeks in trying to fix this at the point starting to lose hope

Also hope you had a great new year😉

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Oh man thats not good to hear.

Game Development is a long and sometimes frustrating thing. But never let it get you down!
Your awesome ideas has to be published, no matter the costs.

So since my idea did not help, and we maybe discovered the main cause of that issue:

Just copy your complete project into a 2nd folder so that your changes does not effect the main project.

After that, open the copied project and try to remove the navmesh blocking volumes.
I want to make sure that this is really the issue.
If so, try to get a workaround, or check the settings of the navmesh, disable any effect on the world you dont need with that.

Good luck!

1 Like

thanks you for your help
i will try this and get back to you

anny chance you have a discord that can make the conversation and trouble shooting a lot easyer XD

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okey here are the steps i tryed

-removed all the blocking volumes
-disabled all raytracing options
-removed any luman enhancements in the PP
-build the game not using the project launcher
-cooked all maps befor building

and here are the results
i am out of ideas


image

and here ate the stats when on the mean menu

1 Like

Sure! I will send you a private message

It’s going to be very difficult to stab at things randomly hoping it will fix your issue. You’ll need to figure out exactly what is being slow before attempting to fix it.

Luckily Unreal Engine comes with some great tools for figuring that out, and I demonstrate how to use them here: Maximizing Your Game’s Performance in Unreal Engine | Unreal Fest 2022 - YouTube.

Try out those methods to see exactly what is slow and why, then you can figure out how to mitigate it :slightly_smiling_face: