This will give you a first idea of what is going on there.
If there is nothing really slow (more than 15ms) open your project settings and navigate to your “target Hardware” option.
Enable the “scalable” option, instead of “maximum”
And i know that the GPU profiler is fine the max is if i remember correctly
5 to 6ms on the post processing
I evne removed a lot out of the project including all light sources and changed it to use emissive light sources even the map was using nanite meshes and not even that mutch
And i disabled a ton of post prosessing effects like global ilimination and reflections this didnt change anything
And these are just a view things i changed
Here are also some images and a video from the current state what shut not do this
Its just strange that in editor and running the game in standalone dont give anny issues
after looking at the GPu profiler
the max scene time is around 13/ms and this is the longest one but cant seem to get it lower even when disabling lumen it some how still takes this long what breaks my mind
Thank you
And this is already some oudated content
But after this is got this problem what prevents me from continueing
Yes i did change it to scalable indeed
And for the rendering setting i only habe the riquierd settings enabled for lumen to work
And o dont get it because everything was fine at the point of this video
I started on greyboxing a small extention to this map even startee using level streaming to lift some strain of the GPU
So the main building is one level
Then a level for the assets in this area seen on the previews
And a level for the extention
Added some navmesh blocking volumes so the AI didnt spawn on the oudsite of this map because of some floors being out of the level play area
And this is were the issues started
At this point im 3 weeks in trying to fix this at the point starting to lose hope
Game Development is a long and sometimes frustrating thing. But never let it get you down!
Your awesome ideas has to be published, no matter the costs.
So since my idea did not help, and we maybe discovered the main cause of that issue:
Just copy your complete project into a 2nd folder so that your changes does not effect the main project.
After that, open the copied project and try to remove the navmesh blocking volumes.
I want to make sure that this is really the issue.
If so, try to get a workaround, or check the settings of the navmesh, disable any effect on the world you dont need with that.
-removed all the blocking volumes
-disabled all raytracing options
-removed any luman enhancements in the PP
-build the game not using the project launcher
-cooked all maps befor building
It’s going to be very difficult to stab at things randomly hoping it will fix your issue. You’ll need to figure out exactly what is being slow before attempting to fix it.