Performance impact of "add component" on landscape in UE5

Hi there, I have a question regarding the ‘add component’ feature on the landscape editor. I currently have an 8128x8129 landscape that I plan on using as the base for a larger open-world environment and I want to use the add component feature to add tiles to the edge of the base terrain, increasing the landscape component amount. My question is if doing this will have much of an impact on when using world partition or whether I can essentially go wild and add extra components where I want. Any info regarding this would be great!

Thanks in advance