In my game I have 60 fps when I start running. That lasts for about 5 minutes, and then my performance starts to drop more and more over a couple of minutes until I get around 30-40fps, where it stays roughly. If I lock the phone for a minute or two, and then resume, it steadily rises again to 60 over a few seconds.
I assume this is to do with my phone getting hot, but my project is very small and simple (see below), running on a Samsung S6.
I need my game to run at 60 and I’ve done what I can to hit that target and stick there. None of my materials are complex, I have no AI, very few assets in the level and none of my blueprints tick.
I don’t know what else I can do, as soon as the game has been running for a couple of minutes it just starts to slow down, no matter what I disable.
Is there anything else I can do to stop this from happening?
[FONT=Trebuchet MS]Chris Cook - Level Designer for Fable Legends.