Performance decrease after packing

Hello all!

I`ve read many topics about my issue, but never really came to a conclusion why this is happening.

So I´ve created a game. And for testing reasons, i wanted to pack it so I can send it to my mates, wanting to test it.

BUT:
As soon as I start the Standalone packed version, the framerate drops to 2 or .5 depending on what I changed in the graphic settings i´ve implemented.

So my question now is, how can I know what is causing this massive performance issue?

Please help.

If I recall correctly, Unreal, by default, packs a game to EPIC scalability settings.
Your settings IN-PROJECT will NOT be packaged.

They need to be set somewhere.

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HI @Leomerya12,
I´ve changed the settings again, to Target platform: scalable.
But after that I`ve got an error when packing.
I´ve checked the error, looked up some topics here, changed the settings, the users marked as the solution. Since then, everytime I pack the game, my computer gets a bluescreen without any errorcode.

Okay Update:
After I have changed the packaging settings to be scaleable my computer got a bluescreen everytime i packed the game.

After I changed from directx12 to directx11 the packaging was successfull

However I still have the performance issue on one exact level. And here is the point I dont understand why.

When I load into a second level, everything runs perfect.

Hi,

I don’t understand what you mean by

?

Can you show me what you mean?

Also, you can try setting this node in the LEVEL_BLUEPRINT of the problem level to see what happens:

Or you can tweak values independently like this:

Where “0” is the lowest and “4” is the highest.

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This is what I mean. In the project settings.

Yes, try what I suggested, please.

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I will, after I am home.
I will reply to you the tomorrow!

Thanks!

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Hi! I already have a settings Menu, where I can set my settings.
Or am I getting something wrong here?

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I rebuilt all lightning and some actors which popped up in that error message “DumpUnbuilt…”

But in the end… nothing changed.
Is this because of my PCG?
I have some Rocks and Stones in there for the ground of a mine.

Ok i found out in the GPU Visualiser that I have an issue with my pcg generated floor.
I understood what this is and why, but now I have no Idea how I can fix this.

Oh, I had NO idea you were using PCG.

Possibly.

Try this:

Copy the level and then migrate the level into an empty project.

Try to package that project.

Then copy the level again, and replace the floor with a plane.

Try to package that project.

This will let you know, FOR CERTAIN, if it’s the PCG.

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I`ve checked with the GPU Visualiser what causes the problem.

Its 2 processes:

DepthPassParallel and BasePassParallel.

But i have absolutely no clue what this is and how I can do anything about it

Yes, that’s why I suggested doing what I suggested.

I know it’s annoying, but unless you’re lucky enough for someone to have experienced this to see this post, you’ll need to do some diagnostics.

Also, by “Copy” I mean, “Duplicate”.

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Are you on a laptop, or on a desktop with both “integrated” and “discrete” graphics?

Chances are, your driver has white-listed the editor, and runs that on the “discrete” graphics card, but hasn’t white-listed the built game EXE, so that ends up running on the “integrated” graphics, which is a lot slower.

Exactly how to fix this depends on your particular system – both the brand of the graphics/CPU, and the brand of the system itself (because often this configuration is part of some shovelware.)

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Im running on a computer. Intel Core i9 13900KF and RTX 3070 TI, 64 GB DDR5 RAM

Yeah no problem!
I just thought this was the same like the settings I allready have.
I will try it!

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That’s interesting.

Usually I always get asked when executing a new .EXE whether it is safe or not.

Maybe his system doesn’t afford him the heads-up.

But he’ll know for certain if the issue persists after the test packaging.

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Okay first I try this with your settings options in my Level Blueprint.
After that I will try this dublication thing.
Stay tuned

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OKay first thing with the Level Blueprint hasnt changed anything very much.
Dublicating takes it time, because my project is about 80GB big