Performance comparison C++ vs Blueprint

Hi. I have a question relating to the topic of the post. Namely, I am writing a paper in which I am to compare several of the same scenes done with unreal but one is to use mainly c++ and the other blueprints. Between the unreal versions I am also supposed to do this comparison.

Could you please give me examples e.g. calculations, events, algorithms in which this difference in performance and memory consumption will be visible?

Sorry for the English but I am just learning.

It turns out no one has shared any information like that before.

Can you please build some test scenes and share with us what you discovered? Thanks.

Sure I can share but I have to make one first. I simply mean information such as in which calculations or at which events you can see the difference.