I was creating menus for my games and I needed to know if the method I use is a good one. I am basically using the UE4 manual “UI designer quick start guide”.
I need the game to boot on two screens of legal mentions => Introduction video => Title screen (press start) => Main Menu and then a lot of possibilities.
So far, I am used to create a blank level as default map (project settings) and I Set visible or hidden when the player click on different menus (online mode, arcade, versus player…). My main concern is performance and bug, is this a good solution or is there a better one ?
Thanks in advance