Perforce Typemap for UE5

Hi I’m using Perforce for my project, I created my typemap based on a Perforce tutorial. All my files are marked as writable, but normally the editor should ask me “Do you want to check out or mark as writable the file?” but it doesn’t. I can check out the files when editing them but I don’t get the prompt and I think it’s because all files are already marked as Writable in the typemap.

TypeMap:
binary+w //…exe
binary+w //…dll
binary+w //…lib
binary+w //…app
binary+w //…dylib
binary+w //…stub
binary+w //…ipa
binary+w //…uasset
binary+l //…umap
binary+l //…upk
binary+l //…udk
binary+l //…ubulk
binary+wS //…_BuiltData.uasset

Hey @JohnSmithisDead!

If you’re asking if you don’t get the prompt because all files are marked as Writable, you’d be correct!

Typically the only files marked writable for my projects are the .uproject, and the GameSettings.ini.

If you’re asking something else, please let us know, this is only what I THINK you’re asking. :slight_smile: