Hi ,
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Here’s the tutorial: Setting up version control (Perforce) for Unreal Engine 4 using DigitalOcean and Ubuntu (Part 1)
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I set up my workspaces through P4V client. Added a new workspace right next to my working copy just to download the project. (fire drill)
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Yes, I just downloaded perforce from their site. should be the latest.
Things to note:
- I deleted the “autosaves” folder from the remote depot (assuming that will just keep accumlating) but then reverted to see if that was the problem.
- A smaller test project (top down shooter template) was tested fine when I downloaded it from remote depot. My current project is much larger.
- While learning perForce I accidentally lost a days work bc I pressed +add instead of just submit and it added a lot of files (like autosaves) that weren’t there before. I think I then hit remove or something to try and undo that…which caused my current project directory to be deleted! Freaking out I learned how to revert but it reverted to the day before. So I lost some stuff but that’s ok. I’ve redone everything and then some.
- Wondering if I should just replace the remote version w a fresh copy. I think I need to do some more tutorials on perForce because I recall when marking the autosaves remotely for deletion and submitting, it affected my local ue editor with warnings…